![]() The first time we saw sketches of the podracers, we knew there was a game to be made. During this time, a few of us on the team were invited to view early concept art for the first Star Wars prequel up the road at Skywalker Ranch. In the summer of 1997, as we were completing the PC version of Shadows, we were kicking around ideas for a follow-up. We came away from that project agreeing that next time we should do one thing, and do it really well. "We learned the hard way that we tried to do too much with Shadows, which had several modes of gameplay. ![]() Love retro gaming? From SNES to Mega Drive, PSOne to Xbox, and Spectrum to C64, Retro Gamer magazine delivers amazing features and developer interviews about history's best games every month, and you can save up to 57% on a print and digital subscription right now.
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